Tuesday, 7 April 2015

Week Three: Concept diagrams, decision making matrix, modelling higher order thinking in the design process

In  fleshing out how I was going to communicate my designs, I first went to use technology (software) to present an engaging and professional look. I looked and looked for software that would be suitable for children in a Year 1 class. I stumbled upon TINKERCAD and thought that I had found the perfect solution for a classroom experience. I was sadly let down as I realised just how difficult it was to bring to life a design. I actually sat there for over half an hour, tinkering, but frustrated with how it was not bringing my design to life. The 3D view was great and very good for different perspectives, but the shapes available were not very broad and it wasn't easy to create alternative shapes. It was hard to visualise the design when in the process stage as it is only shown in black. So I decided that the old pencil and paper was best. I considered design pedagogy and how children learn, and could see that them drawing, modelling with clay, plasticine or even play dough. I thought about the students actually using the materials, hands on, and coming up with their designs in a very real way. Taking photographs of the designs and discussions would be a good formative assessment opportunity.

So here are my four designs:
As a teacher, I realised just how important planning was, and interconnected it could be. I began to imagine how a teacher could purposely plan to teach 3D drawing techniques, shapes, drawing from different perspectives etc so that students had some prior knowledge and transferable knowledge to use. I would involve any parents who had professional skills in this arena. 

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