Thursday, 21 May 2015

Computer programming in the primary school (McGann & Leavy)

This chapter poses that the constructivist ideology is at the heart of perspectives on programming, and I agree. This si even more so when students are creators of digital technologies and programs because they have worked through all the problematizing.

Game design are the most common forms of coding that we will see. These skills include: computational thinking, design thinking, reflection, creativity, The idea of VISUAL PROGRAMMING is at the core of the early introduction to these coding skills. The visual language bridges the gap in the lack of literacy skills, and the drag and drop multimedia assisting with children's ability to master the activities (i.e. scratch from MIT).

One of the biggest skills involved is creating clear ALGORITHIMS.

Higher order thinking is a natural consequence of this type of learning experience, earnt through experimentation and trial and error, using a computer based activity. The students are actively engaged in identifying the correct problem based answer to the coding activity.

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