I found this pedagogy wheel useful when linking student outcomes to teacher strategies, and additionally, with the use of technologies.
Here is a table that I have compiled to show my understanding of how I can support students to achieving and performing these functions in learning and for assessment purposes.
Verbs (what students are doing in Design
and Digital Technologies)
Foundation to Year 2, Year 3 and 4
|
Associated Teacher Pedagogies
|
Identify & Recognise
|
To
identify comes under ‘remembering and understanding’ in Bloom’s Taxonomy.
Students might need to identify particular software programs or hardware on
ICT devices. A teacher may use online quiz’s to create fun tests, bookmark
online pages for discussion, create visual lists on a class blog and online
journals.
|
Investigate, plan and collect
|
Students
will investigate information, sources and data, as well as the purpose and
production of things in society. They will ask ‘how’ and ‘why’. Teachers
become facilitators of how to research with a focus on independent research.
Internet searching and protocols can be taught. Teachers can use project
based learning or investigations including web quests, and non-fiction data
sources.
|
Explore
|
Students
will explore the needs of society and people, and their technologies and
information systems and characteristics and properties of these. The focus of
the teaching is exposure to authentic situations and ways to use technology
in the local context and wider contexts and cultures to be fair and equitable
of viewpoints. Teachers become the presenters and visual ICTs are so
important here. Kids need to USE ICTs in the classroom, digital photographs,
scrapbooks, interview people, demonstrate via video, chart and map ideas and
information.
|
Create, communicate & visualise
|
Students
create when they transform the knowledge and understanding they have, to
something new. Evaluation must take place before this creative stage. Teachers
must allow students to use technology to demonstrate their knowledge about
technology! Multimedia demonstrations, class animations, digital
storytelling, making pod casts on a class blog are all ways of creating in the
curriculum.
|
Critique and evaluate
|
To
critique, is to evaluate, judge, and report on this decision. Teachers can
use collaborative learning and conferencing to discuss, debate and allow
opinions to be heard. The teacher is looking for clarity of ideas;
elaborations, examples. Teachers can use ICTs such as surveys, mind mash and
student pad to visually critique ideas.
|
Generate
|
When
students generate an idea or opinion, it is based on possible outcomes, which
is based on knowledge gained from exploring and evaluating. Teachers can
support students with hands on tasks in design to bring to life their ideas
and conclusions they have come to. This is a testing phase, as not all
designs are perfect first go. This links into the ‘develop’ verb as well,
where students test and hypothesise, and come to different conclusions.
|
Analyse and Sequence
|
This
comes under the ‘analyse’ component of Bloom’s taxonomy. The teacher needs to
allow students to see how things all fit together, to make sense of the
evidence presented and discussed. Comparisons, and sequences can help here
with visual representations and data that children collect themselves.
Students could create diagrams, charts, a report or an advertisement to show
their understanding.
|
Managing
|
The
idea of students managing their own learning and roles within class is
important. The teacher is the facilitator of projects and keeps the class on
track with visual timetables, important dates on a timeline and providing students
with check-off lists and skills for time management. A class count down clock
is a great idea here. The teacher can also create roles and descriptions to
allow all students to take on leadership roles within group work.
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